Can you put yourself in a video game? You sure can right now! (see video below)

(Disclaimer: I am currently doing some work for BigStage Entertainment) logo_new

There is some very cool technology here today and hopefully soon will be available to the masses to play with. Big Stage Entertainment, located in Los Angeles owns the tech and software and has been striking deals with some very large and well known entertainment companies, including brands and content partners such as Intel, MTV, Lionsgate, Sony BMG, Epic Games, Splash News, GGL Global Gaming, Stephen J. Cannell Productions, Icarus Studios, The Venue Network (TVN), and Ogilvy. When I first met them and saw this, I was as fascinated with the technology as I was the people behind it. Not only is the tech pretty cool, but the ones slinging the code are even better. If you are a gamer, this is something you’ve probably had wet dreams about for years – being able to jump into a video game, armour and gear, guns and all, trying to kill the aliens or zombies. Unlike the many social networks or other duplacative software clients vying for the same consumer ( video encoder, IM messenger, browser, etc) Big Stage’s technology is one of a kind.

Check me out, I’ve placed myself in the ‘Warhammer’ Dawn of War video game. You can try this for yourself at http://www.bigstage.com.


The Big Stage @ctor™ that you can create today (www.bigstage.com) is generated using advanced stereo reconstruction technology initially funded by the CIA and other government grants as part of a 9+ year research project at the University of Southern California (USC) under the direction of Professor and Department Chair of Computer Science, Gerard Medioni, Ph.D. In 2007, Big Stage Entertainment secured exclusive rights to exploit this technology for all purposes outside of Security. Big Stage Entertainment has invested thousands of hours of additional engineering time to produce what is today the most advanced mass market 3-D avatar technology anywhere – with no laboratory setting or special equipment required.

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To realize this twofold goal of simplicity and realism, the Big Stage R&D team focused on extracting the quality and accuracy of complex 3-D scanning technology, previously only available to production houses and animation companies, to offer it to any consumer with a digital camera through a free, fun and easy-to-use browser platform. The team also built a system through which new technology advancements are automatically inherited by existing Big Stage @ctors™, meaning that the facial fidelity of your Big Stage @ctor™ will continue to improve over time.

What does this mean in the future? Douglas Fidaleo Ph.D. and Chief Scientist at Big Stage says it perfectly, ” The game changer occurs by making this capability accessible to all and fully portable across digital life. Very soon, everyone will have a digital version of themselves, and when that happens, cyberspace becomes a very very cool place to hang out. “

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